The Somewhat Data-Driven Life

Last night I slept for 6 hours 51 minutes, 7 minutes under my monthly average. Decent quality for most of it, looking at the graph. Tap another app: today I’ve consumed 16 oz of coffee (4 calories, since I drink my coffee black.) Better log another cup – those seven minutes are taking a toll.

If I felt like it, I could post graphs of these patterns to Facebook, to bore my Friends with the minutia of my statistical existence.

Or I could think about why I monitor these things in the first place.

There’s a terrific New York Times article from about a year ago called “The Data-Driven Life” on this self-measurement phenomenon. At the time, I thought the tracker lifestyle was pretty bizarre. A few apps later and a quote from the story rings true:

I got nothing from my tracking system until I used it as a source of critical perspective, not on my performance but on my assumptions about what was important to track.

I’m not a true believer yet – and I doubt I’ll ever be a person who creates a statistical analysis of how daily butter intake changes my arithmetic speed. But I started tracking to wean myself off of caffeine, and it’s worked. Unchecked, I consume it like a fiend. Logging every diet soda keeps me from overindulging. Then I wanted to see if my sleep improved on days I drank less caffeine (it does!). The daily graphs have taught me how I sleep and how often I sleep — and how to improve them.

Now if I can only remember to track my hours at work…

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A Conversation with the Art Director for Chimps Should Be Chimps, Patrick Mouser

As the launch date for Chimps Should Be Chimps approaches, we’re taking a look back at our development process. In this interview, our art director explains how Manning’s company philosophy informed decisions behind the app’s design.

Patrick and Natalie Storyboarding for Chimps Should Be ChimpsWhat made the iPad a good fit for Project ChimpCARE?

Patrick Mouser: The iPad and other emerging platforms are really changing the way in which companies, organizations, etc can reach their audience. Traditional media such as print, TV and even the (capital I) Internet can’t rival the level of engagement possible with the iPad. The device is highly mobile – people use it everywhere, it’s intuitive – used by toddlers and grandparents alike, it’s tactile – you literally hold and touch it to interact. Additionally, most users think of their iPad as technology that enriches their experience: they download apps to make things easier, do things faster, to entertain, to learn, to connect. They trust it and welcome it into their lives. And so the relationship they have with the device creates an environment that is fundamentally more conducive to engaging people than the bully pulpit provided by traditional media. And so it’s interesting to explore the idea of how to communicate with users within this entirely new dynamic.
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Manning in the News

NBC’s Chicago business blog, Inc. Well, did a story on us and our upcoming iPad app, Chimps Should Be Chimps. Check out the story, leave a comment, and make sure to download the app December 1st!

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Posted by: Claire

Native Apps versus Dynamic Web Sites

With iOS, Android, and other platforms, we see some sites creating a native applications. What’s interesting to me is that this idea of optimizing the end-user’s experience could have been done ages ago by creating applications that interact with the web on Windows and OSX. My guess is that it just wasn’t practical at the time.

However, I slowly see sites developing native apps (although having mobile versions of their sites coexist). For me, personally, if there is a site I go to often, I prefer to have the native app (presuming that it works well). In my imagination I see the web evolving in this way. HTML, JavaScript, PHP, RoR, among other programming languages are great for what they do. But without the current type of synergy with these tools that makes the web so unique and fresh over time, the environment for web development is pretty dull. Web standards are always being debated and there always seems to be issues with creating a new site that takes advantage of new web technologies.

If you take a look at the SDKs of other platforms, they can provide deep device integration along with tools that expand on possibilities of what you could develop solely on the web. However the web surfing environment on the computer has always felt like a separate space.

It’ll be interesting what type and form of web content will be considered as standard in the years to come.

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A Conversation with the Illustrator of Chimps Should Be Chimps, Natalie Sklobovskaya

As the launch date for Chimps Should Be Chimps approaches, we’re taking a look back at our development process. For our first installment, we talked to the story’s illustrator about research, favorite characters, and collaboration.

Can you tell us how you developed the artistic style for the character illustrations?

Natalie Sklobovskaya:   For Lulu and Poe, there were many ways I could have drawn them. They could have been a drawing for National Geographic or it could have been a drawing for some nature textbook, but we were dealing with a digital children’s book. So for that there needs to be a lot more research done both on how children’s book chimps are drawn, and how to draw a chimp, because I have never drawn chimpanzees before in such an intense fashion.

For the character design portion, I took trips to the zoo to learn how to draw chimps. I spent hours sketching and learning how they live, where they hang out and how they move.  I also tried to figure out how to depict them with regards to where on the gradient of animal to human they were going to lie. We wanted the reader to relate to the chimps. So within that it was a lot of push and pull, bringing in little characteristics of humans – you know, whites of the eyes, and maybe less furry or a little bit furrier… finding a good balance until it looks like something that’s friendly and real at the same time.
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Posted by: Claire

Chimp off the Old Block

Chimps Should Be Chimps -- Zoo Entrance

Combining creative people with the right clients and challenges results in some pretty unique work – like our soon-to-launch iPad app Chimps Should Be Chimps. Working with Project ChimpCARE taught us about the problems surrounding chimpanzees in entertainment. We learned another big lesson from the app itself: that we can find effective ways to use the iPad and other digital technologies to convey important information in an engaging way.
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Posted by: Laura

Report Provides Fascinating New Insight into Social Computing

We humans are social creatures that thrive on face to face interaction and communication.   Tom Erickson, interaction designer and researcher in the Social Computing Group at IBM’s Watson Labs defines social computing as providing an online place, application or service that have some of that “life” to them. 
His new report provides a though-provoking analysis of what is “social computing,” how does it differ from “social media,” and what is its impact on the way we work, live and play.

Erickson’s report and interview discussions provide insight for digital designers and developers like Manning, but also important ideas for those in online marketing and communications.  He likens digital designers to architects and urban planners who are creating public spaces to encourage people to interact, communicate, and live together.  He suggests that we look at online spaces in terms of the interaction they support and promote.

It’s a compelling analysis well worth the investment of time.

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Posted by: Doug

Enterprise Apps Get Easier

Back in the days of our CEES iPrep app, Apple made it kind of a pain to distribute works outside of the App Store. Businesses that wanted to create internal tools had use ad-hoc builds — a process that’s pretty difficult for even tech-savvy clients.

Someone at Apple woke up and realized that internal business apps needed their own tools. Enter the Apple Developer Enterprise Program.
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Posted by: Laura

Designing for Kids (and the iPad)

There’s a pervasive “Mommy and me” vision of children’s technology – the idea that every time a child uses a device, someone lovingly guides them through each tap or click.

Researchers know this ideal approach is pretty rare. Here’s a more realistic scenario: The parent downloads an app and swipes through. If it looks kosher, they’ll “pass back” the smartphone or tablet to their child and return to their grown-up tasks. If you can’t depend on Mom and Dad’s web-savvy guidance, how do you make an app kid-friendly?

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Posted by: Laura

Introducing Laura!

Meet our newest Project Manager!

We’d like to formally introduce our newest interactive project manager, Laura Nash. Laura joined us mid-September after completing a cross-country move from Seattle, Washington. She’s got years of experience producing digital media from concept development through post-launch strategy. Her production background includes work for Random House, Disney Online, Penguin Books, and Discovery Networks. In her spare time, Laura loves directing and stage managing theater.

As Interactive Project Manager at Manning, Laura will provide leadership on individual projects as well as overall creative vision and direction. She is especially well versed in app development and promotion. Oh, and if you aren’t sold on her yet — Celine Dion once sang her Happy Birthday. You’ve got to admit that’s pretty cool.

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Posted by: Claire