We humans are social creatures that thrive on face to face interaction and communication. Tom Erickson, interaction designer and researcher in the Social Computing Group at IBM’s Watson Labs defines social computing as providing an online place, application or service that have some of that “life” to them.
His new report provides a though-provoking analysis of what is “social computing,” how does it differ from “social media,” and what is its impact on the way we work, live and play.
Erickson’s report and interview discussions provide insight for digital designers and developers like Manning, but also important ideas for those in online marketing and communications. He likens digital designers to architects and urban planners who are creating public spaces to encourage people to interact, communicate, and live together. He suggests that we look at online spaces in terms of the interaction they support and promote.
It’s a compelling analysis well worth the investment of time.











Recently, AIGA Chicago hosted a roundtable at Studio Blue with area interactive creative directors, and I was lucky enough to be asked to participate.
Periodically, we like to challenge ourselves and test out an idea we’ve been kicking around. In this case, we asked ourselves, “What if we create a web app that uses the content of people’s tweets to determine what gifts they might like?” That’s the basic premise behind our Twitter gift idea generator: 



